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Question by chronocide · Nov 11, 2014 at 08:49 PM · global variable

Is there a better way to access global variables?

So I'm making an SRPG where there's a team of characters to choose from (think Shining Force, FF Tactics etc). I have a GameObject called GameControllerObj which has a script called GameController. That script has a public GameObject variable called currentlyControlled, which reflects whichever character is currently being controlled by the player (or enemy AI, at least that's the plan). Accessing this public variable feels clunky to me:

 GameObject gameControllerObj = GameObject.Find ("GameControllerObj");
 GameController gameController = gameControllerObj.GetComponent<GameController> ();
 GameObject currentlyControlled = gameController.currentlyControlled;

Is this really the best way to access this global variable? I'm super new to C#, Unity, and game programming in general, so I'm hoping I'm missing something (or maybe my feeling that this is clunky is wrong). Is there a more elegant solution here?

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Answer by Jeff-Kesselman · Nov 11, 2014 at 08:51 PM

To start with, you can make a public field in your script like this:

 public GameController gameController;

Then you can just drag and drop the GameObject that has the GameController from the hierarchy window to that field in the inspector.

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avatar image chronocide · Nov 11, 2014 at 08:53 PM 0
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Aah that makes a bunch of sense, thank you

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