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Question by FH_88 · Nov 12, 2014 at 03:52 PM · buttoniphoneresolutionipadplacement

GUI button fit on both iPhone and iPad

Hi there, I have made a game, w$$anonymous$$ch has a level scene, where I have a background with a road on. I would like my level icons to be on that road, but the problem is that all the GUI buttons, that I have programmed to be on the road, fits in the editor and on the iPhone, but it doesnt fit on the iPad. To place the icons, i am doing t$$anonymous$$s. (example)

if(GUI.Button(Rect(Screen.width/2-100,Screen.height/2-100,100,100);"")){ }

Anyone who knows a way to solve t$$anonymous$$s? Or is there a way, to make a "map" that will place the buttons, in the right places?

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Answer by Dragon-Of-War · Nov 12, 2014 at 04:09 PM

If the problem is the bad positioning, then i have a solution.

Lets start with the width

If t$$anonymous$$s gui is more to the left make:

 Screen.width/Screen.width+"Somenumbervalue"

If its more the the right then make:

 Screen.width-"SomeNumberValue"

Now the height

If the gui is more heigher then do:

 Screen.Height/Screen.Height+"SomeNumberValue"

if the gui is more low then do

 Screen.height-"SomeNumberValue"

If your satisfied with your positioning process, ignore above

If your problem is with the bad scaling, you can make the "Screen.width/2-100,Screen.height/2-100" process in the scaling part of the script. Example :

 if(GUI.Button(Rect(Screen.width/2-100,Screen.height/2-100,Screen.width/2 -100,Screen.height/2-100);"")){ }

Everyt$$anonymous$$ng might work properly if im right

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avatar image FH_88 · Nov 12, 2014 at 04:56 PM 1
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Answer by BlastOffProductions · Aug 08, 2016 at 07:14 PM

The only solution I can find is to make two versions. One for iPhone and one for iPad. Sorry I can't find a better solution, i'm trying to figure out a way around t$$anonymous$$s too.

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Answer by BlastOffProductions · Aug 08, 2016 at 07:14 PM

alt textOk, try these Canvas settings:


75696-canvassettings.png (81.1 kB)
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