• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by jack101 · Nov 13, 2014 at 07:00 AM · javascriptaipathfinding

AI Pathfinding Script

I have a basic pathfinding script but what I'm finding is that the object following me doesn't avoid buildings or other objects, you can be running and then when you go round the corner of a building the zombie just walks into the wall. What I need is (if possible) could somebody please offer a script or just improve on the current script I have.

 var speed : float=0.2;
 var target : GameObject;
 function Start () {
     
     }
 
 function Update () {
     transform.Translate(Vector3.forward*speed);
     transform.LookAt(target.transform.position);
     
 }


Can you please use JavaScript because its all I know but I don't care if it is in C# or anything else as long as you tell me what.

Thanks in advance for any help.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by bubzy · Nov 13, 2014 at 07:51 AM

http://arongranberg.com/astar/ This product is awesome, try it for pathfinding its free to use :)

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by hav_ngs_ru · Nov 13, 2014 at 07:25 AM

You can use NavMesh - the builtin unity pathfinding system. Reinventing your own wheel - is a hard way :)

Comment
bubzy

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by ExtremePowers · Nov 13, 2014 at 07:54 AM

Couldn't something like this work?

 var speed : float = 0.2;
 var target : GameObject;
 private var StopRotation : boolean;
 
 function Update () {
      if (Physics.Raycast(transform.position, Vector3.Forward, 10)) {
          Debug.Log("Something is in the way");
          var stop = false;
          for (var i = 0; i < 181; i++) {
              if (!stop) {
                  transform.rotation += Vector3(1.0,0,0);
                  if (!Physics.Raycast(transform.position, Vector3.Forward, 10)) {
                      stop = true;
                      StopRotationFor5Seconds();
                  }
              }
          }
      }
      transform.Translate(Vector3.forward*speed);
      if (StopRotation) {
          transform.LookAt(target.transform.position);
      }
 }
 
 function StopRotationFor5Seconds() {
     StopRotation = true;
     yield WaitForSeconds(5);
     StopRotation = false;
 }
Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bubzy · Nov 13, 2014 at 10:37 AM 0
Share

It might work a bit but wouldnt compensate if it was stuck in a maze or something similar as it doesnt exclude previously tried paths

avatar image

Answer by Megagamefan100 · Nov 13, 2014 at 01:29 PM

Hope this helps no animation but it's good http://forum.unity3d.com/threads/free-simple-ai-behavioral-script.89543/

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A* optimization and path help 0 Answers

A* Pathfinding AIFollow in JavaScript? 0 Answers

Basic Enemy Javascript 0 Answers

Follow up to AI Pathfinding Question 0 Answers

array of boxes 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges