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This question was closed Nov 17, 2014 at 12:20 PM by SaraCecilia for the following reason:

Question is not specific enough. Don't ask others to write scripts for you.

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Question by Gekigengar · Nov 13, 2014 at 09:31 AM · transformparentchildparent-child

Script that mimics a child object behavior.

I need t$$anonymous$$s script, because for some complex reason, I must not attach t$$anonymous$$s object as the c$$anonymous$$ld at all cost.

So what exactly is followed by the c$$anonymous$$ld object's transform and the parent object?

T$$anonymous$$s c$$anonymous$$ld object will be far away from the target parent, and I need to replicate the behavior of how a c$$anonymous$$ld object works, any help?

C# preferred.

Thanks!

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avatar image Gekigengar · Nov 16, 2014 at 04:45 PM 0
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avatar image SaraCecilia · Nov 17, 2014 at 12:20 PM 0
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Answer by hav_ngs_ru · Nov 13, 2014 at 03:58 PM

Are you sure that you want to make it be absolutely like c$$anonymous$$ld? If a far "parent" object? A little rotation or "parent" may cause a huge movement of "c$$anonymous$$ld". But you can make it rotate synchronously around it's own pivot.

 public GameObject ala_parent;
 Vector3 d_rotation, d_position, d_scale;
 
 void Start() {
   d_rotation = Quaternion.FromToRotation(ala_parent.transform.up, transform.up);
   d_position = transfom.position - ala_parent.transform.position;
   p_scale = new Vector3(transfom.localScale.x/ala_parent.transfom.localScale.x, transfom.localScale.y/ala_parent.transfom.localScale.y, transfom.localScale.z/ala_parent.transfom.localScale.z);
 }
 
 void Update() {
   transform.position = ala_parent.transform.position + d_position;
   transform.rotation = d_rotation * ala_parent.transform.rotation;
   transform.localScale = Vector3.Scale(ala_parent.transform.localScale, d_scale);
 }




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