• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Alstiem · Nov 13, 2014 at 02:14 PM · scripting problemanimation scriptconfused

FPS animation problem!

Before I start I just want to say that I am a complete noob when it comes to scripting, I literally started a week ago.... With the script below and slight tweaking of the options I have managed to get the animations to do the following: Show walk animation when holding W key quikly change to an idle animation when pressing nothing and an on the spot jump animation.

this is what I want to happen: When walking forwards I want to be able to jump, have the animation for jumping play, then while still holding the w key when the jump animation has stoped to change back to the walk animation.

the problem is that if I'm walking and jump, the jump animation plays but when I land all animations stop...

basically I want the animations to be smooth with each other.

this is the code Im using (javascript) is there anyway to fix this?

     function Update(){
     if(Input.GetKey("up")){
     animation.CrossFade("walkanim2");
     }
     if(Input.GetKey("w")){
     animation.CrossFade("walkanim2");
     }
     if(Input.GetKeyDown("space"))
     {
     animation.CrossFade("jump");
     }
     if(Input.GetKeyUp("up")){
     animation.CrossFade("animstop");
     }
     if(Input.GetKeyUp("w"))
     {
     animation.CrossFade("animstop");
     }
 }
     
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NaRango4 · Nov 14, 2014 at 01:19 PM 0
Share

since I dont know whats happening with your project, stop using Animation and start using Animator. It will be easier for you to debug. If you need smooth animation[as you mentioned], you need to use Animator. If you are a startup, there is $$anonymous$$echAnim tutorial that will give you more broader view.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by SaraCecilia · Nov 13, 2014 at 01:24 PM

Perhaps this thread could explain some things? http://stackoverflow.com/questions/18019174/playing-two-separate-animations-one-after-another-upon-completion

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Alstiem · Nov 14, 2014 at 07:55 AM 0
Share

I checked it out but I failed to perceive how I could apply it to my script, anyways thanks for answering so quickly, if I choose to make a TPS that script may become very handy indeed! Ty :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

Problem with gun/shooting scripting 0 Answers

Simple Animation Script Question 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges