• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by noio · Nov 13, 2014 at 06:34 PM · shaderlightingz-fighting

Lighting on overlapping sprites

When I have a number of overlapping sprites (same z) with the SpriteDiffuse shader, the lighting on those sprites is "added" for each sprite when using a per-vertex point light. Besides from the remark that it's bad to have objects with an identical z, is there a way to prevent unity from adding these passes?

I think this is a related problem.

alt text

alt text

screen shot 2014-11-13 at 17.15.29.png (68.6 kB)
screen shot 2014-11-13 at 17.07.11.png (34.3 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ewan000 · Aug 10, 2017 at 02:49 PM 0
Share

did you ever find the solution to this?

avatar image noio ewan000 · Aug 15, 2017 at 02:24 PM 0
Share

I've posted an answer :)

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by noio · Aug 15, 2017 at 02:24 PM

For those still finding this question: I ended up simply making sure that my sprites never have the same Z-coord. In many cases by automatically adding a very small random offset

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by MercurialKid · Jan 25, 2019 at 08:42 AM

Thanks for posting. But as a solution, this won't help with tilemaps, spriteshape, or many other applications though.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

2d lighting effect 1 Answer

HDRP 2019.3.0f3 |My materials are different on my scene, and everything is gray 0 Answers

Unity 5: Bloom causes artifacts on Terrain 2 Answers

Unwanted eye adaptation effect/Overexposure after switching to HDRP 1 Answer

Help with making a water shader receive light 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges