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Question by sarthakshah · Nov 14, 2014 at 10:51 AM · buttonclicktouch controlsmouseclick

Two buttons (Quads) are not working at a same time.

Hello,

I have created two buttons using Quad, one for acceleration & other for rotation. Both are working properly , if i press one after another. But if i press both the buttons at a same time , they are not working, only one of them is working, which is pressed first.

For it, i have used OnMouseDown & OnMouseUp to maintain state,I have used same code for both buttons. The code is as follows:

     // Update is called once per frame
     void Update ()
     {
             if (isPressed && isStarted)
             {
                 if (canContinueIncrease)
                     mySpeed = mySpeed + 0.05f;

                 if (mySpeed >= 1f)
                     {
                     mySpeed = 1f;
                     canContinueIncrease = false;
                     }
             //    print("mySpeed:"+mySpeed);
             }
             else if (!isPressed && isStarted)
             {
                 if (canContinueDecrease)
                     mySpeed = mySpeed - 0.05f;
                 
         if (mySpeed <= 0f && canContinueDecrease)
                 {
                     mySpeed = 0f;
                     canContinueDecrease = false;
                 }
             //    print("mySpeed:"+mySpeed);
             }
 }
 
     void OnMouseDown ()
     {
             mySpeed = 0f;
             isPressed = true;
             isStarted = true;
             canContinueIncrease= true;
         //    print("Started Up mySpeed");
     }

     void OnMouseUp ()
     {
             isPressed = false;
             canContinueDecrease = true;
     }.

So Please help me at where i am doing wrong.

Thanks in advance.

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Answer by sarthakshah · Nov 15, 2014 at 08:32 AM

I have tried using below code,and its working.

                 Ray ray = Camera.main.ScreenPointToRay(touch.position);
                 RaycastHit hit;
                 if (Physics.Raycast(ray, out hit, 100))
                 {
                     if(hit.transform.gameObject == gameObject)
                     {
                         upTest.mySpeed = 0f;
                         isPressed = true;
                         isStarted = true;
                         canContinueDecrease= true;
                         isSameObject = true;
                     }
                 }


Thank you so much....

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Answer by screenname_taken · Nov 14, 2014 at 11:33 AM

You are using OnMousedown. Mouse down can't detect multiple touch points, for that you should instead use Input.Touches. http://docs.unity3d.com/Manual/MobileInput.html

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