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Question by AdrenalinexAngel · Nov 14, 2014 at 10:16 PM · collidertriggerplayersound

Restart sound when re-entering trigger?

Hey! So as it says I have a very simple script for playing a sound via collider trigger. However, when you enter the trigger zone again, the sound doesn't restart, it plays again but over the already playing sound. I want some way for it to stop its previous playing and restart?

Here is the script: public class SoundTrigger : MonoBehaviour {

     void OnTriggerEnter(Collider coll)
     {
         if(coll.gameObject.tag == "Player")
             audio.PlayOneShot(audio.clip, 1.0f);
     }
 }


Disclaimer I am an art student and not very proficient in coding.

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Answer by Graham-Dunnett · Nov 14, 2014 at 10:17 PM

http://docs.unity3d.com/ScriptReference/AudioSource.Stop.html

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Answer by AngryBurritoCoder · Nov 15, 2014 at 12:16 AM

just add another method of:

 void OnTriggerExit(Collider coll)
 {
     if(coll.gameObject.tag == "Player")
     {
          audio.Stop(your clip);
     }
 }

CANT REMEMBER PROPER METHOD , but this should be close, made it on the fly and quite tired

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