• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by goharjaved · Nov 16, 2014 at 05:21 PM · gameobject

Is it possibel to get a gameobject in inspector with out monobehaviour

i am working on a 3d game in which i have to access a gameobject in a C# script which is not extending the monobehaviour . I have pass the object to the inspector it gives me an error of null reference . Please tell me how to access it . Thanx in advance

 public class TextWriteScript : jointScript {
 
     int i = 0;
     string[] words;
     public GameObject TM;
     
 
     public void IsAttached()
     {
         if(TM)
         {
             TM.gameObject.SetActive(true);
         }
         else
         {
             Debug.Log("no");
         }
 
     }
     public IEnumerator Wait()
     {
         yield return new WaitForSeconds(0.2f);
         if(i < words.Length)
         {
             TM.text = words[i];
             i++;
             StartCoroutine("Waitt");
         }else
         {
             TM.gameObject.SetActive(false);
         }
 
     }
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlwaysSunny · Nov 16, 2014 at 05:20 PM 0
Share

I'm reasonably sure that any script you want to attach as a component of a GameObject must derive from $$anonymous$$onoBehavior. What exactly are you trying to do? $$anonymous$$aybe we can figure out what you actually need.

avatar image richyrich · Nov 18, 2014 at 01:02 AM 0
Share

There are two options that I can see:

One

Why not just make the class you are inheriting from, inherit from $$anonymous$$onobehaviour?

Example:

public class TextWriteScript : jointScript{

//data and methods

}

public class jointScript : $$anonymous$$onobehaviour{

//data and methods

}

Two

Flip the class association so that you create another class that inherits from $$anonymous$$onobehaviour, but which includes a variable of type TextWriteScript.

Opinion: There may be longer term issues with your current architecture. For example, suppose you need collision detection at some point or Raycasting - how would you find the data associated with the GameObject - you would not be able to query the GameObject you have and ask its component, because the data would not be in a component, rather an object, in an array maybe, owns the GameObject.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers

game object gets messed when scale reduced 0 Answers

Component or Independent class 1 Answer

Game freezes everything when calling WaitForSeconds 1 Answer

Getting a Script without setting a variable to the script name 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges