Hello all,
I am attempting to make a new object of a class, assigning values to class variables then attaching that object to a gameObject via a editor button press. I’m currently calling the following code when a button is pressed in the editor:
class nodeList{
public float distance;
public nodeList(float x){
distance = x;
} }
foreach(Transform child in transform){
nodeList temp = new nodeList(dist);
child.gameObject.AddComponent<temp>(); }
this throws an error: 'temp' could not be found. Are you missing a directive or assembly reference?
I also tried creating a new empty script called “nodeList” using:
child.gameObject.AddComponent("nodeList")
which throws klass != SCRIPTING_NULL
I also tried child.gameObject.AddComponent(nodeList) as Component;
which throws Only assignment, call, increment, decrement and new object expressions can be used as a statement.
Can anyone tell me what I am doing wrong?