• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bentoon · Nov 18, 2014 at 02:18 AM · rotationtextureplane360-degrees

360 degree plane rotation & texture change

Hello all,

These forums have been really helpful, especially Robertbu,with a question I had about switching textures on an upright plane

The plane is rotating 360 degrees around the Y Axis and

The plane switches its texture depending in the angle

but the plane is following a character and only reading 0 to 180 degrees and then back down (even though it is rotating 360 as the player moves around ) ,

so the texture are only going halfway (180deg) and then back down.

here's the code:

 using UnityEngine;
 using System.Collections;
 
 public class LookAt3 : MonoBehaviour {
     
         
     public Transform player;
 
     public Texture[] textures;
 
     //public int numbersDevide360; 
 
         
         void Start() 
         {
         player = GameObject.FindGameObjectWithTag("Player").transform;
         }
         
 
 
         void Update() 
         {
     // Plane rotates to face the Player
             Vector3 v3 = player.position - transform.position;
             v3.y = 0.0f;
             transform.rotation = Quaternion.LookRotation(-v3);
 
         ChangeTexture();
         }
 
 
 
     void ChangeTexture()
     {
                 Vector3 dir = transform.position - player.position;
                 float angle = Mathf.Atan2 (dir.x, dir.z) * Mathf.Rad2Deg;
                 //int index = (int)angle / numbersDevide360;
                 int index = (int)angle /textures.Length;
                 GetComponent<Renderer> ().material.mainTexture = textures [index];
                 }
         }
 

Any ideas? Thanks in advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by robertbu · Nov 18, 2014 at 02:24 AM

Try this to normalize your angle to 0 to 360:

 float angle = Mathf.Atan2 (dir.x, dir.z) * Mathf.Rad2Deg;
 if (angle < 0.0f) {
      angle = 360.0 - angle;
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bentoon · Nov 18, 2014 at 04:49 AM 0
Share

Good thinking but I it's jumping all around now,

Angle is 2.2 & Index is 0 in one from and

Angle is 368 & Index 17 in the next

then it works for 7 images (<180 deg) before the Array index goes out of range. I really appreciate your help on this RB

~ be

avatar image Bentoon · Nov 18, 2014 at 05:01 AM 0
Share

Hey

I tried making the Index Absolute and it seems to have helped:

                 index = $$anonymous$$athf.Abs (index);
                 Debug.Log ("index = " + index);
             if (index <= textures.Length) {
                 GetComponent<Renderer> ().material.mainTexture = textures [index];
                 }


A L $$anonymous$$ O S T ... Thanks RB !

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotating Textures 0 Answers

Camera Scrolling just track the Charakter if z-Rotation=180 0 Answers

sphere texture rotation around pivot (eye) 1 Answer

Rotating a Rotated GUI Texture 0 Answers

X-raying plane to see underneath 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges