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Question by Daefyar · Nov 18, 2014 at 03:51 AM · instantiation

Problems with instanstiating and raycasting

I have no clue why this isnt working. ive seen it like tthis in manuals and videos. Please help. Probably a rookie mistake but whatever, im at a loss.

 using UnityEngine;
 using System.Collections;
 
 public class MouseBehaviour : MonoBehaviour {
 
 GameObject ArrowPrefab;
 
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
         void Update () {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
     
         if(Physics.Raycast(ray, out hit, 100)){
         Instantiate(ArrowPrefab, hit, Quaternion (0, 5, 0));
             Debug.DrawLine(ray.origin, hit.point, Color.blue);
             
         }
     }
 }


Assets/MouseBehaviour.cs(20,48): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

Assets/MouseBehaviour.cs(20,17): error CS1502: The best overloaded method match for UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Assets/MouseBehaviour.cs(20,17): error CS1503: Argument #2' cannot convert UnityEngine.RaycastHit' expression to type UnityEngine.Vector3'

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Answer by robertbu · Nov 18, 2014 at 03:53 AM

Your problem is the Quaternion and the hit here:

   Instantiate(ArrowPrefab, hit, Quaternion (0, 5, 0));

Assuming the values you are passing are angles, then the line should be:

   Instantiate(ArrowPrefab, hit.point, Quaternion.Euler(0, 5, 0));
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avatar image Daefyar · Nov 18, 2014 at 03:56 AM 0
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Ok, that fixed one error, but the ones involving argument two with "hit" are still there.

avatar image robertbu · Nov 18, 2014 at 04:00 AM 0
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I updated the answer. Assu$$anonymous$$g you want the position of the hit, you want hit.point.

avatar image Daefyar · Nov 18, 2014 at 04:36 AM 0
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Wonderful! All my problems are solved. atleast the ones there. Time to create more! Thank you.

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