• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by roady · Nov 18, 2014 at 04:32 PM · iossplash

iPhone 6+ Splash image (changes when boot)

Using Unity 4.5.5 Export: iOS Device: iPhone 6+

I've added all Splash images in Unity with correct pixel size. Export and run on device.

First the splash image "Default-Portrait@3x" shows But as soon Unity begins to load, somewhere in log:

Creating OpenGLES2.0 graphics device Initialize engine version: 4.5.5f1 Begin MonoManager ReloadAssembly Platform assembly: /private/var/mobile/Containers/Bundle/Application/CC380B8F-F42A-4ACF-AC18-D05139CB3CF2/rockets99.app/Data/Managed/UnityEngine.dll (this message is harmless)

Then the splash image changes to "Default@2x". This will make the image distorted.

Any advice?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by smoggach · Nov 18, 2014 at 04:41 PM

Here's how the splash works as far as I know: 1st splash: splash chosen by OS. 2nd splash: splash chosen by Unity while it loads Unity things.

First the OS picks a splash the way it normally would. Then Unity tries to pick a splash to display. I fixed my issues by completely removing the ios 7 splash functionality from unity's splash code and removing them from the xcode atlas too. It looks for some kind of tag on the image filename that it never actually generates when building.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image roady · Nov 18, 2014 at 04:52 PM 0
Share

$$anonymous$$y export will support devices from iphone 3gs to iphone6+ and ipad;s (using multiple atlases for resolutions). As you said remove ios 7 from splash but keep ios 6 and older, ins$$anonymous$$d of an faulty splash screen is black for a while. Need to test this on a couple of more devices but guessing the art designer wont be too happy about this.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

iOS Splash Image starting black for a few seconds before loading 4 Answers

"Powered by Unity" splash orientation faces landscape on iPhone even when portrait is included in autorotation 1 Answer

iPhone Advanced but NO Splash Screen 3 Answers

iOS splash screen issue in Unity 5.2 8 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges