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Question by jjesh · Nov 19, 2014 at 03:23 AM · movementinputcharactercontrollergravitycontrol

Turning to face movement direction

Hi guys, I'm pretty new to unityscript, and I found t$$anonymous$$s movement script online: http://docs.unity3d.com/ScriptReference/CharacterController.Move.html [1] How would I make it so that the character faces the direction it's moving in with that? Everyt$$anonymous$$ng I've tried either hasn't worked, or has made $$anonymous$$m move in circles. If you don't feel like clicking the link, t$$anonymous$$s is the code:

 /// T$$anonymous$$s script moves the character controller forward 
         /// and sideways based on the arrow keys.
         /// It also jumps when pressing space.
         /// Make sure to attach a character controller to the same game object.
         /// It is recommended that you make only one call to Move or SimpleMove per frame.  
         var speed : float = 6.0;
         var jumpSpeed : float = 8.0;
         var gravity : float = 20.0;
         private var moveDirection : Vector3 = Vector3.zero;
         function Update() {
             var controller : CharacterController = GetComponent(CharacterController);
             if (controller.isGrounded) {
                 // We are grounded, so recalculate
                 // move direction directly from axes
                 moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
                                         Input.GetAxis("Vertical"));
                 moveDirection = transform.TransformDirection(moveDirection);
                 moveDirection *= speed;
 
             if (Input.GetButton ("Jump")) {
                 moveDirection.y = jumpSpeed;
             }
         }
         // Apply gravity
         moveDirection.y -= gravity * Time.deltaTime;
 
         // Move the controller
         controller.Move(moveDirection * Time.deltaTime);
     }
 
 
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avatar image meat5000 ♦ · Nov 19, 2014 at 03:25 AM 0
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