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Question by raj_pradeep · Nov 19, 2014 at 05:26 PM · multiplayerscene-loadingrpcnetworkview

Unity NetworkViewID Collision problem

I am using RPC function call in my class Sceneloader to make all the connected players load to another scene along with the server. The game object to w$$anonymous$$ch t$$anonymous$$s is attached to, has a NetworkView Component attached. The Sceneloader class is a singleton w$$anonymous$$ch does not gets destroyed (using DontDestroyOnLoad()) when the new scene loads. So any other components attached to same gameobject will also not be destroyed, including the NetworkView I mentioned earlier.

The problem arises after I call the rpc function and the scene changes. The ID of the networkView component that already exist is same as a networkview component of another object present in the newly loaded scene, causing issues with RPC calls to the other component. Could someone please tell me how to resolve t$$anonymous$$s issue.

Thank you

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