• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by VincentDaSilva · Nov 19, 2014 at 09:42 PM · not workingload levelstatic batching

Static batching not working...

To start off, let me just say that I've looked at other posts related to static batc$$anonymous$$ng and can't find any mention of the problem I am having.

I am using unity 4.5.5f1

I have a test scene with a simple quad w$$anonymous$$ch has the static batc$$anonymous$$ng flag checked. Static batc$$anonymous$$ng is also enabled in the project settings and I am using forward lighting. The quad in question does not have cast or receive shadows checked off. T$$anonymous$$s quad is duplicated in the scene. They all use the same material and mesh.

When I load into the scene directly by pressing play, I can see that static batc$$anonymous$$ng works (in the stats window). However, when I load the level through Application.LoadLevel, no batc$$anonymous$$ng occurs from looking at the stats window.

Has anyone else seen t$$anonymous$$s?

Comment

People who like this

0 Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Nov 20, 2014 at 01:36 PM 0
Share

You are trying to batch 1 object? :/

avatar image HarshadK · Nov 20, 2014 at 01:39 PM 0
Share

@meat5000 not really.

This quad is duplicated in the scene.

His actual issue is:

When I load into the scene directly by pressing play, I can see that static batching works (in the stats window). However, when I load the level through Application.LoadLevel, no batching occurs from looking at the stats window.

avatar image meat5000 ♦ · Nov 20, 2014 at 01:47 PM 0
Share

Ah yes, missed that line :)

avatar image psycocrusher · Nov 20, 2014 at 06:08 PM 0
Share

Do you have unity Pro? It does work on the free version.

avatar image VincentDaSilva · Nov 20, 2014 at 06:19 PM 0
Share

Yes I have unity pro.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

loadlevel after animation play, correct mode? 0 Answers

How do I retain the individual lighting settings when switching scenes? 0 Answers

Unity does not work? 2 Answers

Why isn't my java code working? 2 Answers

Simple Collider Test - Sphere Falls Through Mesh 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges