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Question by garrymcgee · Nov 20, 2014 at 06:55 AM · javascriptguitextguitext

What's wrong with my function? It keeps telling me 'loseText' is not a member of 'UnityEngine.GUIText'. Please help, please and thank you!

function HitEnemy(enemy : Collider): IEnumerator {

 if(powerMode == false)
 {
     
     
     lives --;
     
     livesText.text = "Lives: " + lives;
     
     
     if(lives <= 0)
     {
     
         
         **GUIText.loseText.enabled = true;** 
                 
         Destroy(gameObject);
     }
     else
     {
         collider.enabled = false;
         
         
         
         renderer.enabled = false;
         yield WaitForSeconds(2);        
         
         
         collider.enabled = true;
         
         
         renderer.enabled = true;
         
         
     }
 }
 else
 {
     
     AddScore(enemyValue, false);
     enemy.SendMessage("Eat");
 }

}

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avatar image Landern · Nov 20, 2014 at 06:55 AM 0
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This line:

 GUIText.loseText.enabled = true;

is wrong, loseText is not a default member of the GUIText class, so the error is 100% correct.

the enabled member is:

 GUIText.enabled = true;

But this doesn't seem to follow any normal UI logic as it is not a reference to anything, so...

You would explain what you're trying to do, what objects exist in the scene you're trying to interact with, etc.

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