• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by egglescliffe · Nov 20, 2014 at 08:35 PM · vuforiaxmlaugmented realitymarkerar

XmlException importing a Vuforia AR marker

I'm absolutely baffled. Using my 2011 MBP running 10.7.5 and Unity 4.5.5f1 I'm able to successfully use the Vuforia Unity Extension 3.0.9 for Android and iOS, with a target marker I downloaded from the same website.

When I use the same version of Unity, the same version of the Vuforia Unity Extension and the same target marker unitypackage on a 2011 iMac running 10.6.8 I get an XmlException: invalid data whenever I import the target marker.

I can't find out what the error is and I've examined the Xml file in Assets/StreaimgAssets/QCAR/.xml and it's character for character identical to the file on my MBP.

For long and complex reasons I'm not able to upgrade the iMacs (x21, I work in a school) up to 10.7 - I'm hoping it's not simply an incompatibility (though it's an Apple, so I know it's far from impossible).

Any ideas?

Many thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

AR target detection + obtain 3D camera position + gyroscope control 0 Answers

Evernote API in Unity using Vuforia 0 Answers

Control Unity Scenes with Android studio button click(Intents)... 0 Answers

How do ı acces dji matrice100 camera in my augmented reality application?(Using vuforia sdk) 0 Answers

How can I keep objects invisible when vuforia ImageTarget is lost and found again? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges