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Question by thenachotech1113 · Nov 20, 2014 at 11:45 PM · optimizationplanets

check distance from every object optimization

hello everyone, before i write this code i wanted to know what would be a good idea in terms of optimization, here is what i want: i`m making a space game, but i cant make planets bigger without reducing their amount or placing each one in a separate sceene, so checking in my old questions i found someone told me i could scale the object as it got near, having a smaller solar sistem seem bigger, so what would be better, have a script on the player using a foreach (GameObjects p in planets) check the distance and scale every planet, have every planet check its distance from the player and scale apropiately or maybe an other option, i apreciate your time and thank you in advanced.

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avatar image Uldeim · Nov 21, 2014 at 12:03 AM 1
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Would it be possible to put a SphereCollider set to Trigger around each planetary grouping? Then you could simply reference the most recently hit collider and scale everything in there.

avatar image thenachotech1113 · Nov 21, 2014 at 12:39 AM 0
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a very valid option, going to try it out, thanks

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Answer by Grateyfratez · Nov 21, 2014 at 04:18 AM

Like Uldeim said, you'll want to group up planets, then once they're close enough you can look at them individually along with any other groups out there. Additionally, you'll want to use distance squared rather than distance, since the square root function isn't the quickest.

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