Animations workflow with Idle

Hi,

I’m facing an issue with handeling the flow of my character.

A short brief:

I have a character which has different handstates - up, down etc… the character also moves left and right on the XZ Axis.

I have an Idle animation that locating the charcter hands at the middle. The flow is that the user press a button, the charcter hands go up and after 1 seconds it’s going back to the idle and set the hands at the middle.
So far so good…

Things come bit messy when I add the movements animation - swipes move the character right and left and that’s happening as expected, I also want the charcter to go back to Idle (Hands in the middle) at the end of the movement, but instead of controlling only the hands state its also bringing back my character to the center where’s the idle animation starts.

To make it clearer - I would like my charcter to have an Idle animation that not controlling it’s position, and if a movement has occurred, than stay where’s the animation ends.

If any screenshots are needed for this issue, let me know and I’ll edit my question.

Edit 1:
I’m using animator controller and script aswell, here’s the anim controller ss:

Movements state machine:

Sounds to me like you want an avatar mask to ensure that your “hands” animations affect the arms - nothing to do with the root transform of the character: http://docs.unity3d.com/Manual/class-AvatarBodyMask.html