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Question by CallToAdventure · Nov 25, 2014 at 01:21 PM · instantiate prefab

Instantiate at position

I am trying to implement a simple throw-stone script and everything works fine But the position of the instantiated projectile. I am using mixamo animation events for this - and I am instantiating a projectile after 2 seconds (wher, in animation, the hand is in the last position to hold the stone). Here's what I came up with so far

 using UnityEngine;
 using System.Collections;
 
 public class InstantiateStone : MonoBehaviour
 {
     public Rigidbody stonePrefab;
 
     void  Start()
     {
         StartCoroutine(waitSeconds(2.0f));
     }
     
     IEnumerator waitSeconds(float seconds)
     {
         yield return new WaitForSeconds(seconds);
         Rigidbody MyProjectile;
         MyProjectile = Instantiate(stonePrefab, transform.position, transform.rotation) as Rigidbody;
         MyProjectile.rigidbody.AddForce(new Vector3(-2000,0,0)); 
 
     }
 }
 
 
 
 I am not sure how to approach this, help is much appreciated!
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avatar image tanoshimi · Nov 25, 2014 at 01:22 PM 0
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And is this script attached to the hand object?

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Answer by Pendrokar · Nov 25, 2014 at 02:21 PM

Recommend finding the vertex on the palm of the hand and use that vertex's position for the projectile.

Try using the script inside the following question to find the vertex on the palm - http://answers.unity3d.com/questions/217038/triangle-selection.html

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