• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Hex2013 · Nov 26, 2014 at 12:50 AM · javascriptplayerprefsscorehighscores

Highscoring and changing scripts (Java/UnityScript)

I have a score system that records score in the game, but i would like to use playerprefs to check the current score and if $$anonymous$$gher that previous $$anonymous$$ghscore, set the guitext to a new $$anonymous$$ghscore

scoring.js

 #pragma strict
 var Counter : int = 0;
 
 function addscore () {
   Counter+= 1;
   guiText.text = "score:"+Counter; 
 }

 function Update () {
   Debug.Log("updated Guitext.text");
   guiText.text = "Score:"+Counter;
 }
 
 function endlevel (){
   guiText.text = "0";
   Counter = 0;
 }

$$anonymous$$ghscore.js

 #pragma strict
 var High : int;
 
 function Start () {
   guiText.text = ""+High;
 }

thanks for any help

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by Landern · Nov 26, 2014 at 12:51 AM

Well, update is called once a frame, if you're using Update and your addscore function, i would ditch the guiText.text change in addscore, such a waste of time as it will be picked up on the next frame Update function call.

  #pragma strict
  var Counter : int = 0;
  
  function addscore () {
    Counter += 1;
  }
  
  function Update () {
    Debug.Log("updated Guitext.text");
    guiText.text = "Score:" + Counter.ToString();
  }
  
  function endlevel (){
    var oldHighscore : int = PlayerPrefs.GetInt("Highscore", 0); // second parameter is for default value if not found in player prefs.
    
    if (Counter > oldHighscore) {
     PlayerPrefs.SetInt("Highscore", Counter); // if the current score(counter) is greater than the old $$anonymous$$ghscore, then you have beaten it.
     PlayerPrefs.Save(); // After setting, save/commit the new value(s).
    }
    
    guiText.text = "Score:0";
    Counter = 0;
  }

if you want to pull it in the other script:

 #pragma strict
  var High : int;
  
  function Start () {
    High = PlayerPrefs.GetInt("Highscore", 0); // again, second parameter is default if not found yet.
    guiText.text = "Highscore:" + High.ToString();
  }
Comment

People who like this

0 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hex2013 · Nov 27, 2014 at 03:42 PM 0
Share

for some reason the highscore script isn't loading the new score

avatar image Hex2013 · Nov 27, 2014 at 03:44 PM 0
Share

could it be the fact that it changes scenes and then comes back?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Is there a decent tutorial for a local high score table (android)? 1 Answer

PlayerPrefs not saving my variable value for HighScore System 3 Answers

PlayerPrefs HighScore problems, it doesn't work. 4 Answers

in this code whenever score is gretater than highscore then old highscore becomes zero and after the game ends it get updated 0 Answers

high scores scene 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges