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Question by Richard 3 · Nov 26, 2014 at 11:08 AM · changemovietexturestreamingassetsdynamicallyload level

How to dynamically change a movie texture from Streaming Assets for a windows build

HI, I know there is a lot on the topic out there but I am about to pull my hair out trying to solve this.

I need to be able to change movie textures that are stored in the StreamingAssets folder, not the resources folder. I have achieved this using the resources folder but my videos need to be in the StreamingAssets folder as they will change over time.

I have also tried the www class with no luck.

Any Help will be hugely appreciated.

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avatar image Richard 3 · Nov 28, 2014 at 01:06 PM 0
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My problem here was ogg theora is the only format supported by unity at runtime, I was using a mp4. I got this right using the www class.

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