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Question by Justmora · Nov 28, 2014 at 01:35 PM · parent-child

Try get component in child and he change the parent why

 void Start () {
 
         Debug.Log (gameObject.GetComponentInChildren<SpriteRenderer> ().renderer.enabled);
         var aux = gameObject.GetComponentInChildren<SpriteRenderer> ();
         aux.renderer.enabled = true;
         Debug.Log (aux.renderer.enabled);
     }

i do this gameObject.GetComponentInChildren ().renderer.enabled = true or false and he change the parent and the child dont change.

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Answer by RudyTheDev · Nov 28, 2014 at 01:40 PM

That's because GetComponentInChildren searches the main game object first (manual). See also this answer, for example.

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avatar image Justmora · Nov 28, 2014 at 02:26 PM 0
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Tks this works i didnt know the GetComponentInChildren look's parent 1st

 void Awake ()
      {
          uiSprite = gameObject.GetComponentsInChildren<UISprite>()[1]; //it "jumps" the parent and gives you the child component :D
  
          uiSprite.name = "should be child";
      }
 

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