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Question by DeadKenny · Nov 28, 2014 at 12:38 PM · textureterrainarrayproceduralterraintoolkit

Terrain Toolkit and Texturing via Code HELP!

I am having trouble getting the TerrainToolkit.TextureTerrain to work... It give the error message that the heightStops array is out of range. Or at least I think its the height stops.

What am I doing wrong?

     public Texture2D[] desertTextures;
     //
 
 
 
 
     void Start () {
 
 
         //Set textures....
 
         float[] sStops = new float[2]; 
         float[] hStops = new float[4];
 
         Texture2D[]tTexs = new Texture2D[1];
 
         sStops[0] = 30f;
         sStops[1] = 70f;
 
         hStops[1] = Random.Range(0.05f,0.18f);
         hStops[2] = Random.Range(0.19f,0.28f);
         hStops[3] = Random.Range(0.5f,0.48f);
         hStops[4] = Random.Range(0.7f,0.80f);
 
         this.GetComponent<TerrainToolkit>().TextureTerrain(sStops, hStops, desertTextures);
 
     }
     
 
 }
 
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Answer by tanoshimi · Nov 28, 2014 at 01:23 PM

Array accesors are zero-based. So if hStops is declared as float[] hStops = new float[4], it has four elements: hStops[0], hStops[1], hStops[2], and hStops[3].

You're trying to set hStops[1] - hStops[4].

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avatar image DeadKenny · Nov 28, 2014 at 01:50 PM 0
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Oh god lol. Thanks man.

It blurred my terrain in the editor though. However I think everything is working. Thanks.

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