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Question by Ssiroo · Nov 28, 2014 at 11:07 PM · animationfbx3dsmax3ds max

Do link conststraints work in Unity ? 3DS Max to Unity3d

Hey, I made a reload animation for a weapon and when I import it in Unity it doesn't move the hands. It rotates the fingers and the wrists but not the position of the hands themselves. I heard that fbx can't handle link constraints nor can unity import them. So my question is :

Is there any way to put my animation in game ?

I really don't wanna do everything from the beggining and have to move every single bone one by one...That would take a lot of time and would be a pain in the ass.

Thank you for your time!

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avatar image Ssiroo · Nov 29, 2014 at 09:54 AM 0
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Bump bump bump

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Answer by Ssiroo · Nov 29, 2014 at 10:02 AM

I just fixed this using "Bake Animation" option in 3ds max! Yey!

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