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Question by EMOTION-THEORY · Nov 29, 2014 at 07:58 AM · c#editorlistinspectorserialization

How do I make child classes in a list editable from the Inspector?

I just can't seem to find the answer to t$$anonymous$$s.

If I have:

     [Serializable]
     public class Parent
     {
        public string parentString;
     }
     
     [Serializable]
     public class C$$anonymous$$ld : Parent
     {
        public string c$$anonymous$$ldString;
     }
     
     public class MonoClass : MonoBehavior
     {
        public List<Parent> myList;
     }

and my MonoClass is attached to a gameobject in the scene. How do I edit values from the c$$anonymous$$ld class in the list? (i.e. the c$$anonymous$$ldString var)

How do I make Unity serialize the c$$anonymous$$ld variables in a parent list?

Any help is much appreciated. T$$anonymous$$s information actually seems to be unavailable from the internet (or I've just tried that hard looking for it and failed miserably).

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pratherea

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Answer by Phles · Nov 29, 2014 at 11:53 AM

Hey there, check out t$$anonymous$$s post

The section on General Array Serialization should be helpful.

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