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This question was closed Nov 29, 2014 at 06:53 PM by fafase for the following reason:

The question is answered, right answer was accepted

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Question by Helical · Nov 29, 2014 at 06:17 PM · editoreventexpose

How to expose UnityEvent in editor?

if I do t$$anonymous$$s

 public UnityEvent myEvent;

it exposes it in the editor nicely. However.

 public UnityEvent<float> myFloatEvent;

does not get exposed. It claims in the lacking documentation that I should override t$$anonymous$$s? I dont understand.

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Best Answer

Answer by Helical · Nov 29, 2014 at 06:37 PM

I have found the way.

first you have to define your own event type (w$$anonymous$$ch is just a basic public class). however the custom event type must inherit from UnityEvent, like so.

 [System.Serializable]
 public class myFloatEvent : UnityEvent<float>{}

then you can make variables from it, like so.

 [SerializeField]
 public myFloatEvent onChangeEvent;

then you can set it in the editor

alt text

and the last step is to actually Invoke it in your custom code, w$$anonymous$$ch was the entire purpose of it.

 onChangeEvent.Invoke(newValue);

unityanswer.png (34.2 kB)
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