Game crash..Oculusplugin.dll caused an Access Violation....

I am having some issues with my project. I updated the Oculus Rift plugin and imported that into my project. I think I messed up by not deleting the old one first, the new one just over-wrote the old and now it makes my build crash on launch.
However, If I delete the OVRplayercontroller out of my scene and put in a regular one, it works fine on build. Something is wrong with the OVRPlayerController, but the strange part is:
If I create a NEW project and use the same updated OVRPlayerController it works fine on build and doesn’t crash??? So it must be linked to somthing else in my current scene?

*What I have already tried doing:

  1. I deleted ALL Oculus files that were in my project folder and re-imported them.
  2. I made a prefab of my scene and put that into a new scene.
  3. I made a new scene with nothing but terrain and the OVRplayercontroller

Non of the above worked. Build still crashes .5 seconds after load.
Anyone have any ideas???

****Error says “the Oculusplugin.dll caused an Access Violation”… I googled it and found NOTHING.

I found out its an issue with the new updated plugin, I spent hours trying to get this working, I found a fix! Just in case anyone else runs into this issue, you NEED to enable dx11 in Player settings, and you can only run the game in -Direct HMD mode- (not extended mode) and by using the *direct to rift.exe It will run on both the rift and your monitor.

If anyone still needs help on this, post here and I can get a screen shot of the settings i’m using.