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Question by VSmoL · Dec 02, 2014 at 04:13 AM · colorplayerprefsplayerprefsx

Saving color to PlayerPrefs

Im trying to save color to PlayerPrefs, but heard that you can easily save color to PlayerPrefsX. Well, the problem I have is that when im trying to use PlayerPrefsX it says that it is unknown identifier. Im using Javascript so can t$$anonymous$$s be a problem here or should I use somet$$anonymous$$ng else to save the color.

EDIT:

Here is saving:

 #pragma strict

 var rotatingEnemy : GameObject;

 function Update () {
         if(Input.GetMouseButtonUp(0)){
     
             var $$anonymous$$t : RaycastHit2D = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
             var $$anonymous$$tObject = $$anonymous$$t.collider;
             
             switch($$anonymous$$tObject.name){
                 case "Background":
                     break;
                     
                 default:
                     PlayerPrefsX.SetColor("enemyColor", $$anonymous$$tObject.renderer.material.color);
                     rotatingEnemy.renderer.material.color = $$anonymous$$tObject.renderer.material.color;
                     break;
             }
         }
 }

Here is loading:

 function Start () {
     renderer.material.color = PlayerPrefsX.GetColor("enemyColor");
 }

Error code:

Assets/scripts/Game/EnemyChangeColor.js(4,35): BCE0005: Unknown identifier: 'PlayerPrefsX'.

and

Assets/scripts/ShopPreviewRotatingEnemyColor.js(16,41): BCE0005: Unknown identifier: 'PlayerPrefsX'.

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avatar image Eric5h5 · Dec 02, 2014 at 04:50 AM 0
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PlayerPrefsX has two versions. Use the Unityscript version, not C#.

avatar image VSmoL · Dec 02, 2014 at 07:10 AM 0
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Well, problem solved. Not the first time this kind happens to me, but somehow Unity got bugged and didn't not recognized this file. Went to sleep and after waking up opened up Unity and tried again with no errors. Had same problem with OnClickEvents long time ago, but already forgot restarting fix. Atleast I hopefully remember this next time. :) Thanks for your answers!

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Answer by theLucre · Dec 02, 2014 at 04:38 AM

Looks like PlayerPrefsX isn't loaded up correctly. Is the file named PlayerPrefsX.js and class named PlayerPrefsX?

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avatar image Eric5h5 · Dec 02, 2014 at 04:49 AM 0
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The OP is using Unityscript, so should be using the Unityscript version of PlayerPrefsX.

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