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Question by Mmmpies · Dec 02, 2014 at 09:22 PM · referencinggenerics

public script reference that can be used for lots of scripts

I want to have a general health script for all NPC's, Enemies or Creatures so when a spell $$anonymous$$ts them it can handle damaging health.

Wit$$anonymous$$n that script I want to reference a more specific script so, say the health drops below 0 the script can call a function called Died() that I'll put in each specific script, these would be anyt$$anonymous$$ng from C$$anonymous$$cken to UberDaemon. So the C$$anonymous$$cken prefab would have a C$$anonymous$$cken script to do the specific stuff and likewise UberDaemon an UberDaemon script.

So the damage done by weapons or spells can tell the health script to do damage but if the damage kills the Creature or NPC etc. when Died() is called the animation are unique.

I can reference scripts but that seems to need the script name so not really generic.

Is it possible or do I need a different approach?

Thanks

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Answer by jenci1990 · Dec 02, 2014 at 09:42 PM

ScriptA:

     float health = 100f;

     void ApplyDamage(float _power) {
         health -= _power;
         if (health <= 0) {
             gameObject.SendMessageUpwards("Die"); //It's calls every Die() function in my gameObject's scripts.
         }
     }




ScriptB:

     void Die() {
         Debug.Log("DIE");
     }

Read It: http://docs.unity3d.com/ScriptReference/GameObject.SendMessage.html

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avatar image Mmmpies · Dec 02, 2014 at 09:55 PM 0
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avatar image Kiwasi · Dec 04, 2014 at 12:39 AM 1
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