• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by thornekey · Dec 04, 2014 at 08:06 AM · c#guiarrayfor-loop

Push down GUI everytime for loop cycles through Array

Im trying to display a GUI box every time i cycle through a for function. And every time it does add a little bit to the height variable for that gui box so it goes under the previous one. Here is what i have:

     for (i = 0; i < indivSpotNo.Length; i++) {
         hgt += 30f;
         GUI.Box (new Rect (20, hgt, 30, 25), indivSpotNo [i].ToString());
     }
 }

except what is happening is the hgt variable isnt stopping for each one its just adding every time and pushing them all off screen. What else can i do that will achieve this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by RudyTheDev · Dec 04, 2014 at 11:26 AM

I assume hgt is declared outside the method and you don't reset it?

 hgt = 0;
 for (i = 0; i < indivSpotNo.Length; i++)
 {
     hgt += 30f;
     GUI.Box (new Rect (20, hgt, 30, 25), indivSpotNo [i].ToString());
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image thornekey · Dec 04, 2014 at 11:36 AM 0
Share

thanks. that worked. I did declare it in the start function as 0. I dont see how its any different. But it worked.

avatar image RudyTheDev · Dec 04, 2014 at 11:49 AM 1
Share

Start only happens once, but (I assume yours is) OnGUI every time UI is redrawn. hgt does not get reset back to 0 between one OnGUI call and the next.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Array Overflow Problem 1 Answer

GUISttyle NullReferenceException error. what am I missing ? 1 Answer

Error CS0029 Help? (Screenshot of Exact Error) 1 Answer

C# Killfeed issues 0 Answers

How to select an Game Object from an Item List 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges