• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Luminatas · Dec 06, 2014 at 04:59 PM · rotationtransformquaternion

An object reference is required for the non-static field, method, or property

ERROR : (line 43)


Error CS0120: An object reference is required for the non-static field, method, or property 'UnityEngine.Transform.position.get' (CS0120) (Assembly-CSharp)


Code :


using UnityEngine; using System.Collections;

public class CharacterMove : MonoBehaviour {

 public float speed;
 private Vector3 position;
 
 // Use t$$anonymous$$s for initialization
 void Start ()
 {
     
 }
 
 // Update is called once per frame
 void Update ()
 {
     if(Input.GetMouseButton(0))
     {
         //where player clicked
         locatePosition();
     }
     
     //Move player
     moveToPosition(); 
 }
 
 void locatePosition()
 {
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     RaycastHit $$anonymous$$t;
     
     if(Physics.Raycast(ray, out $$anonymous$$t, 1000))
     {
         position = new Vector3($$anonymous$$t.point.x, $$anonymous$$t.point.y, $$anonymous$$t.point.z);
         Debug.Log(position);
     }
 }
 
 void moveToPosition()
 {
     Quaternion newRotation = Quaternion.LookRotation(position=Transform.position, Vector3.forward);
     
     newRotation.x = 0f;
     newRotation.z = 0f;
     
     transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * 10);
 }
 

}


Help please

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by tanoshimi · Dec 06, 2014 at 05:00 PM

Transform is the class. transform is the instance.

 Quaternion newRotation = Quaternion.LookRotation(transform.position, Vector3.forward);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

When I rotate my player in open 3 space, the transform rotation component keeps snapping back to origin. However, when I disable my rigidbody.rotate command, the transform rotation works just fine. 0 Answers

Get slerp to work just as LookAt(,Vector3.right) does 1 Answer

How to use quaternion.lerp 2 Answers

How to calculate rotation without transform 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges