• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by larkin125 · Dec 07, 2014 at 10:57 PM · c#physicscollidergravityfield

(C#) Gravity Field generated in a collider

Hi, I am working on a space sim game and I am trying to get a gravity field generator to work.

Here is the requirements I am trying to work to:

  • Gravity field is generated within an area (So using a collider)

  • Have the field be independant of world rotation (so basically not use Unity's inbuilt gravity)

  • has to work on flat objects as its basically going to be a single direction for a specific object and its contents (Eg a ship's crew)

I have been working for days on this problem and looking everywhere for help. I know the basic understanding of several ways to do it but everything I seem to try doesn't work so I thought I'd ask a specific question to see if I can get a result from it.

Im looking for only C# and if possible not use Rigidbodies but its not mandatory.

Thank you for your time and I hope I can get this working because its driving me insane.

(I dont have any code right now that is in a workable fasion to post, which is why I am asking here to see if anyone either has a way to do it or can help me make it myself. Please dont just say the understanding of it because I know that, its code help I'm looking for not understanding)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Translate.transform problems (collision/Rigibody) 0 Answers

walk on walls (third person) 0 Answers

Change particle bounce relative to the speed of the GameObject colliding with them? 0 Answers

What is the best way to check is object intersecting? 1 Answer

Mouse Movement with physics 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges