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Question by felsy · Dec 07, 2014 at 11:00 PM · score

How to load a score to next scene

Hello, I have a score script i will like to load to a next scene when changing scene.

Here is my Script.

using UnityEngine; using UnityEngine.UI; using System.Collections;

public class ScoreManager : MonoBehaviour { public static int score;

 Text text;


 void Awake ()
 {
     text = GetComponent <Text> ();
     score = 0;
 }

 void Update ()
 {
     text.text = "Score: " + score;
 }

}

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avatar image MrSoad · Dec 07, 2014 at 10:17 PM 0
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Take a look at player prefs :

http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

avatar image felsy · Dec 08, 2014 at 02:25 AM 0
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I saw on other post there is something called OnObjectDontDestroy which allows you to load your score to next scene. any help will be thankful.

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Answer by Muhwu · Dec 08, 2014 at 02:45 AM

You can use PlayerPrefs (as instructed by a the previous guy) is a working solution, OR you can use DontDestoyOnLoad.

I made this snippet for myself. If you attach it to a game object, that game object will not be destroyed if you go to the next scene.

 using UnityEngine;
 using System.Collections;

 public class PersistentParameters : MonoBehaviour {
 
     void Awake()
     {
         DontDestroyOnLoad (transform.gameObject);
     }
 }

You can then name the GameObject something and find it with GameObject.Find OR you can simply do

 var params = FindObjectOfType<PersistentParameters>();

Hope this helped.

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avatar image felsy · Dec 08, 2014 at 03:05 AM 0
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If i use this script, in that case my gameObject will be my scoreText right?

avatar image felsy · Dec 08, 2014 at 03:14 AM 0
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Will it be okay if am using PlayerPrefs, will i set my script using my score script like this

PlayerPrefs.SetInt("Score", score); score = PlayerPrefs.GetInt("Score");

and do i need to include this lines of script to my score script?

avatar image Muhwu · Dec 08, 2014 at 10:05 AM 0
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In the game scene, when the game ends, you will write

 PlayerPrefs.SetInt("Score", score);

And later when you need to read it (in end-game screen or whatever), you can get it by

 var score = PlayerPrefs.GetInt("Score");

If you want to save the high score to disk so it will be there when you start the game a second time, you can call

 PlayerPrefs.Save();

After the SetInt.

avatar image felsy · Dec 08, 2014 at 11:07 AM 0
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I will try your script with DontDestoryOnLoad. Should i attach the script to the scoreText or should i include some of your scripts in my score text. Getting confused a little. Thanks

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