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Question by PhoenixBlackReal · Dec 07, 2014 at 07:56 PM · ball

Rotation in z axis doesn't work

I have this code:

 for(int i = 0; i <= 180; i++){
     origin_test = new Vector3(Mathf.Cos(i * (Mathf.PI/180f)),0f,Mathf.Sin(i * (Mathf.PI/180f)));
         for(int x = 0; x <= 360; x++){
             Debug.DrawLine( Quaternion.Euler(x,45,0)*origin_test, direction_center, Color.red, 0.01f);
             }
         yield return new WaitForSeconds (0.01f);
     }

Now, this makes a sort of a sphere scaner - imagine a ball. The point you touch draws a line to the center of the ball and the said point starts to expand into a ring, each point in the ring draws a line to the center of the ball. Now, this is all nice in theory, but the problem is this - how do I rotate the this sphere? I mean - define the origin point from which the scan should start?

Edit: I can rotate the sphere around y axis, but changing the z parameter doesn't result with what I'd like - the lines are not drawn fully.

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