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Question by nitrodev · Dec 07, 2014 at 10:16 PM · inventoryscritping

how to make it so a button shows a GUI box

I'm trying to make a Inventory system on my game but when i looked at some basic codes from here all i can see are made in JS or they don't work. Here's my code so far:

 using UnityEngine;
 using System.Collections;
 
 public class Inventory : MonoBehaviour {
     
     void OnGUI () {
         if (GUILayout.Button(Rect(10, 70, 100, 40), "Inventory") {
             GUILayout.Box(Rect(10, 10, 100, 60), "Inventory");
         }
     }
 }
 
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Answer by ahmedbenlakhdhar · Dec 07, 2014 at 10:42 PM

(GUI.Button(new Rect(10, 70, 100, 40) will return true only for one frame if the button get clicked. You need to keep that the button was clicked in a permanent variable like this:

 using UnityEngine;
 using System.Collections;
 
 public class Inventory : MonoBehaviour {
         
     bool isButtonClicked = false;
         
     void OnGUI () {
         if (GUI.Button(new Rect(10, 70, 100, 40), "Inventory")) {
             isButtonClicked = !isButtonClicked;
         }
 
         if(isButtonClicked){
             GUI.Box(new Rect(10, 10, 100, 60), "Inventory");
         }
     }
 }
  
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avatar image nitrodev · Dec 09, 2014 at 02:34 PM 0
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Can you test that because i get like 6 errors with that code added to my character

avatar image ahmedbenlakhdhar · Dec 09, 2014 at 07:13 PM 0
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Sorry, I tested the script, corrected it and edited the answer.

avatar image nitrodev · Dec 10, 2014 at 03:59 PM 0
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Thank you! Everything works as i wanted now.

avatar image ahmedbenlakhdhar · Dec 10, 2014 at 05:11 PM 0
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