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Question by wao · Dec 10, 2014 at 03:45 PM · rotationpivot-point

Look Rotation from certain point of mesh

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How can i make it so the point where i picked up the object will always face the player?

I know the easy way would be to make parent at RaycastHit point (Holding Point) and use Look Rotation but i would also need to move the rigidbody component from hited object to the Holding Point which messes up my InteractiveCloth attached colliders so i cant do that.

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Answer by meat5000 · Dec 10, 2014 at 03:04 PM

How about RotateAround?

Using rigidbodies you should rotate them with AddTorque, or Lerp with MoveRotation/MovePosition.

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