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Question by chaosninja7 · Dec 10, 2014 at 07:00 PM · cameratransformsmooth

How do I stop Smooth.LookAt, so I can move freely?

Hello I am making a Space Sim game and I've made it to where you can hit "M" and a destination selector Pops up. the player then clicks desired location then jumps to Hyper space. Everything is dandy just how I want it except one thing. After I arrive to the location the ship still snaps to the location planet so I can't move freely once I arrive. It keeps trying to look at the planet when I try to turn my ship for "free flight". Here is my code (Java). #pragma strict

 var mapEnabled: boolean;
 var mapName: String = "Destination";
 var boxX: int;
 var boxY: int;
 var buttonX: int;
 var buttonY: int;
 var target: Transform;
 var damping = 0.02f;
 var smooth = true;
 var isEnabled = false;
 
 var Monova: Transform;
 var Devak: Transform;
 var Eridia: Transform;
 var Terra: Transform;
 var Qvan: Transform;
 var Korital: Transform;
 var PorteNis: Transform;
 var Plem: Transform;
 var Dansuta: Transform;
 var Suteel: Transform;
 
 function Start () 
 {
 
 mapEnabled = false;
 
 }
 
 function Update ()
 {
     if(Input.GetKeyDown("m"))
     {
         if(mapEnabled == true)
         {
             mapEnabled = false;
             Screen.showCursor = false;
         
         
         }
         else
         {
             mapEnabled = true;
             Screen.showCursor = true;
         
         
         }
     }
 }
 
 
 function OnGUI()
 {
 
     if(mapEnabled == true)
     {
          GUI.Box(Rect(boxX, boxY, 275, 275), "Destination?");
          
          if(GUI.Button(Rect(buttonX, 25, 250, 20), "Monova"))
          {
              target = Monova;
          }
          if(GUI.Button(Rect(buttonX, 50, 250, 20), "Devak"))
          {
              target = Devak;
          }
          if(GUI.Button(Rect(buttonX, 75, 250, 20), "Eridia"))
          {
              target = Eridia;
          }
          if(GUI.Button(Rect(buttonX, 100, 250, 20), "Terra"))
          {
              target = Terra;
          }
          if(GUI.Button(Rect(buttonX, 125, 250, 20), "Q'van"))
          {
              target = Qvan;
          }
          if(GUI.Button(Rect(buttonX, 150, 250, 20), "Korital"))
          {
              target = Korital;
          }
          if(GUI.Button(Rect(buttonX, 175, 250, 20), "Porte-Nis"))
          {
              target = PorteNis;
          }
          if(GUI.Button(Rect(buttonX, 200, 250, 20), "Plem"))
          {
              target = Plem;
          }
          if(GUI.Button(Rect(buttonX, 225, 250, 20), "Dansuta"))
          {
              target = Dansuta;
          }
          if(GUI.Button(Rect(buttonX, 250, 250, 20), "Suteel"))
          {
              target = Suteel;
          }
     
     }
 
     
 }
 function LateUpdate()
 {
     if(target)
     {
         if(smooth && isEnabled == true)
         {
             // Look at and dampen the rotation
             var rotation = Quaternion.LookRotation(target.position - transform.position);
             transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
             
         }
         else
         {
             // Just lookat
             transform.LookAt(target);
         }
     }
 }
 
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