• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by darkcookie · Dec 13, 2014 at 08:15 AM · texturebuttonarrayicon

Array of buttons not displaying in game

I am trying to take an array of images and display them in buttons. Depending on the size of the array, it is suppose to create a button per image. The problem is that when i try to run the code I get this error:

NullReferenceException: Object reference not set to an instance of an object Boo.Lang.Runtime.RuntimeServices.InvokeBinaryOperator (System.String operatorName, System.Object lhs, System.Object rhs) NewBehaviourScript.DrawButtons () (at Assets/NewBehaviourScript.js:13) NewBehaviourScript.Update () (at Assets/NewBehaviourScript.js:8)

My question is what am I doing wrong? this is the code:

  var numberOfButtonsWide = 6;
    var topLeft = Vector2(100,100);
    var width = 800;
    var buttonHeight = 60;
  var myList : Texture[];
 
   function Start(){
   DrawButtons();
   }
    function DrawButtons()
    {
      var buttonWidth = width/numberOfButtonsWide;
       for(var x =0; x < myList.Count; x++)
  
       {
            if(GUI.Button(
                 Rect(topLeft.x + (x % numberOfButtonsWide) * buttonWidth, 
                        topLeft.y + Mathf.FloorToInt(x / numberOfButtonsWide) * buttonHeight,buttonWidth,buttonHeight),
                  GUIContent (myList[x])))
            {
           
            }
       }
    }
Comment

People who like this

0 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kiwasi · Dec 13, 2014 at 08:27 AM 0
Share

Are you version constrained? The new UI tools in 4.6 are much more effective and easier to use then the legacy OnGUI methods.

avatar image darkcookie · Dec 13, 2014 at 08:29 AM 0
Share

sadly yes currently in 4.3.4f1

1 Reply

  • Sort: 
avatar image
Best Answer

Answer by zharik86 · Dec 13, 2014 at 08:18 AM

GUI method use only into OnGUI() function. And use Texture2D instead of Texture:

  function Start(){
  
  }

  function OnGUI(){
   DrawButtons();
  }

I hope that it will help you.

Comment
Kiwasi
darkcookie

People who like this

2 Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image darkcookie · Dec 13, 2014 at 08:26 AM 0
Share

still does not work I get the same error even if I call it from the OnGUI(){} is looks like the error is coming from the for loop, but I dont know why.

avatar image zharik86 · Dec 13, 2014 at 10:19 AM 0
Share

@darkcookie Of course, you get error. Your variable "myList" declare as Array, but in loop "for" you use it as List. Try:

  function DrawButtons() {
   var buttonWidth = width/numberOfButtonsWide;
   //Not use Count, use Length
   for(var x:int = 0; x < myList.Length; x++) {
    if(GUI.Button(
     Rect(topLeft.x + (x % numberOfButtonsWide) * buttonWidth, 
     topLeft.y + Mathf.FloorToInt(x / numberOfButtonsWide) * buttonHeight,buttonWidth,buttonHeight),
     GUIContent(myList[x])))
     {
        
     }
   }
  }
avatar image darkcookie · Dec 22, 2014 at 07:21 AM 0
Share

OK that worked thank you !

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adding a texture to array textures?! 1 Answer

Changing texture of pressed button in array 1 Answer

Trying to get an array to make working buttons. [Script Update] 2 Answers

Toggle button GUI texture not changing on click? 0 Answers

FindGameObjectsWithTag and add rotation? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges