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Question by Pocketknife · Dec 14, 2014 at 08:51 AM · highlight

Highlighting an object using Instantiate and Destroy

I want to instantiate a "highlight" halo on an object when I mouse over it that disappears when my mouse is not on the object. I get the following error using C#, and using DestroyImmediate results in other errors.


Destroying assets is not permitted to avoid data loss. If you really want to remove an asset use DestroyImmediate (theObject, true);


 using UnityEngine;
 using System.Collections;
 
 public class UnitController : MonoBehaviour {
     public Transform myHighlight;
     void OnMouseEnter() {
         Instantiate(myHighlight, new Vector3(0, 0.1f, 0), Quaternion.Euler(90.0f, 0, 0));
     }
     void OnMouseExit() {
         Destroy(myHighlight);
     }
 }


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Answer by Pocketknife · Dec 14, 2014 at 04:16 PM

Solved. I used the following to search the Hierarchy for the specific highlight object.

 Destroy(GameObject.Find("Highlight(Clone)"));
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