Please Help, I keep getting this error: Assets/Inventory/Inventory.cs(142,19): error CS1525: Unexpected symbol `for'

public List inventory = new List();
public List slots = new List();
public List equipped = new List();

	private ItemDatabase database;

	public int slotsX, slotsY;
	private bool showInventory;

	public int totalItems;

	public GameObject m9Go;
	public GameObject cameramain;

	private bool counter;
	private bool ticker;
	// Use this for initialization
	void Start () {
		database = GameObject.FindGameObjectWithTag ("Item Database").GetComponent<ItemDatabase> ();

		slotsX = 5;
		slotsY = 4;
		for (int i = 0; i < (slotsX * slotsY); i ++) {
			slots.Add(new Item());
			inventory.Add(new Item());
			if (inventory*.itemName == null) {*

_ inventory = database.item[0];_
* }*
* }*

* AddItem(0);*

* }*

* // Update is called once per frame*
* void Update () {*
* if (Input.GetKeyDown (KeyCode.I)) {*
* showInventory = !showInventory;*
* }*
* if (showInventory == false) {*
* cameramain.SetActive(true);*
* }*
* }*

* void OnGUI () {*
* if (showInventory == true) {*
* Time.timeScale = 0;*
* OpenInventory ();*
* } else if (showInventory == false) {*
* Time.timeScale = 1;*
* }*
* for (int x = 0; x < 8; x++) {*
* equipped.Add (newItem ());*
* if (equipped [x].itemName == null) {*
* equipped [x] = database.item [0];*
* }*
_ Rect slotRect = new Rect ((Screen.width / 2 + (x * 85) - (125)), (Screen.height - (100)), 75, 75);
* GUI.box (slotRect, x.ToString ());*
* if (equipped [x].itemName != “”) {*
* if (GUI.Button (slotRect, equipped [x].itemName + " " + equipped [x].totalNumber)) {*
* counter = false;*
* for (int i = 0; i < Inventory.Count; i++) {*
if (inventory .itemName == equipped [x].itemName) {
inventory .totalNumber += equipped [x].totalNumber;
* counter = true;
break;
}
}
if (counter == false) {
for (int j = 0; j < inventory.Count; j++) {
if (inventory [j].itemName == “”) {
inventory [j] = equipped ;
counter = true;
break;
}
}
}
PutInInventory (x);
equipped = database.item [0];
CheckEmptySlot ();
}
}
}
}*_

* void OpenInventory () {*
* CheckEmptySlot ();*
* int i = 0;*
* for (int y = 0; y < slotsY; y++) {*
* for (int x = 0; x < slotsX; x++) {*
_ Rect slotRect = new Rect((Screen.width / 2 + (x * 110)) - ((slotsX * 110) / 2), (Screen.height / 2 + (y * 110)) - ((slotsY * 110) / 2), 100, 100);
* GUI.Box (slotRect, x.ToString());_
slots _= inventory;
if (slots.itemName != “”) {
if (GUI.Button (slotRect, equipped.itemName + " / " + equipped.totalNumber)) {
if (inventory.itemType == Item.ItemType.Weapon) {
if (inventory.totalNumber > 1) {
inventory.totalNumber -= 1;
equipped[0] = inventory;
equipped[0].totalNumber = 1;
}
if (inventory.totalNumber == 1) {
equipped[0] = inventory;
inventory = database.item[0];
}
EquiptItem (0);
}
if (inventory.itemType == Item.ItemType.Bullet) {
equipped[1] = inventory;
inventory = database.item[0];
EquiptItem (1);
}
if (inventory.itemType == Item.ItemType.Other) {
if (inventory.ItemID == 3) {
if (inventory.totalNumber > 1) {
inventory.totalNumber -= 1;
equipped[6] = inventory;
equipped[6].totalNumber = 1;
}
if (inventory.totalNumber == 1) {
equipped[6] = inventory;
inventory = database.item[0];
}
EquiptItem (6);
}
}
}
}
i++;
}
}
}*_

* public void AddItem (int id) {*
* ticker = false*
* for (int i = 0; i < equipped.Count; i++) {*
_ if (equipped*.itemID == id) {
equipped.totalNumber += 1;
ticker = true;
break;
}
}
if (ticker == false) {
for (int i = 0; i < inventory.Count; i++) {
if (inventory.itemName == “”) {
for (int j = 0; j < database.item.Count; j++) {
if (database.item[j].itemID == id) {
if (InventoryContains(id) == false) {
inventory = database.item[j];
}
if (InventoryContains(id) == true) {
inventory.totalNumber += 1;
}
}
}
ticker = true;
break;
}
}
}
}*_

* public bool InventoryContains (int id) {*
* bool result = false;*
* for (int i = 0; i < inventory.Count; i++) {*
_ result = inventory*.itemID == id;
if (result) {
break;
}
}
return result;
}*_

* public void RemoveItem (int id) {*
* if (InventoryContains (id) == true) {*
* Debug.Log “Item Removed”*
* for (int i = 1; i < inventory.Count; i++) {*
_ if (inventory*.itemName != “”) {
Debug.Log (“Item Removed”);
if (inventory.totalNumber > 1) {
}
CheckEmptySlot ();
break;
}
}
}
}*_

* public void CheckEmptySlot () {*
* for (int i = 1; i < inventory.Count; i++) {*
_ if (inventory*.itemName != “”) {
if (inventory[i - 1].itemName == “”) {
Debug.Log (“Spare slot before”);
inventory[i - 1] = inventory;
inventory = database.item[0];
}
}
}
}
public int TotalItemType (int id) {
totalItems = 0;
for (int i = 0; i < inventory.Count; i++) {
if (inventory.itemID == id) {
totalItems += 1;
}
}
Debug.Log (“Inventory Contains " + totalItems + " Items of that type”;
return totalItems;
}
public void EquiptItem (int slot) {
if (slot == 0) {
if (equipped(slot).itemName == “M9”) {
Debug.Log (“Done1”);
// Some stuff gets written here*

* m9go.renderer.enabled = true;
m9go.SetActive(true);
Debug.Log (“Done”);
}
}
}
public void PutInInventory (int slot) {
if (slot == 0) {
if (equipped[slot].itemName == “M9”) {
Debug.Log (“Done1”);
// Some stuff gets written here*

* m9go.renderer.enabled = false;
m9go.SetActive(false);
Debug.Log (“Done2”);
}
}
}
}*_