Blender to Unity, import object with 2 materials.

Basically that. I’d like to know the workflow when importing and object created in blender with two different materials.
For example: car and windows, wooden crate with metal edges, etc…

I know you can simulate the “feeling” of the material from the texture, but in my case I really need to have 2 different materials on the same game object (without splitting into different objects).

Thanks!

There really isn’t any special workflow required - just save as a .blend file and drag into the Project tab of your Unity project. A model with 3 materials in blender will appear as a model with 3 material in Unity…