• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Aram-Azhari · Dec 16, 2014 at 12:01 PM · gameobjectinstantiateprefabdictionary

Modifying scene objects programatically references prefab

Hi,

I have a scene where I create gameobjects from a prefab in the Resources folder at runtime:

 var runtimeObject =(GameObject)UnityEngine.GameObject.Instantiate(Resources.Load(actorsTemplate_[rr]));

These object have a dictionary member called private

 private Dictionary<string, float> floatUpdate;

At runtime, I add some stuff to the dictionaries in this way:

 public void SetFloatParameter(string Name, float value)
     {
         if (floatUpdate.ContainsKey("Name"))
             floatUpdate[Name] = value; // !!LINE #1
         else
             floatUpdate.Add(Name, value); // !!LINE #2
     }

The problem I'm facing is:

ArgumentException: An element with the same key already exists in the dictionary.

on the !!LINE #1 (as specified in the code block after // comment).

What could be causing this?

Thanks.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Baste · Dec 16, 2014 at 01:29 PM 0
Share

Are you absolutely sure it's the line you're specifying? Because the indexer (the []) should not be able to throw a ArgumentException - only the Add method does that. Check the docs here.

Furthermore, doing this in an empty scene:

 void Start() {
     Dictionary<string, int> dict = new Dictionary<string, int>();
     dict["foo"] = 0;
     Debug.Log(dict["foo"]);
     dict["foo"] = 1;
     Debug.Log(dict["foo"]);
 }

Prints 0 and then 1 as expected, with no errors.

avatar image Aram-Azhari · Dec 16, 2014 at 08:33 PM 0
Share

The issue was that I used if (floatUpdate.Contains$$anonymous$$ey("Name")) ins$$anonymous$$d of if (floatUpdate.Contains$$anonymous$$ey(Name)).

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by BMayne · Dec 16, 2014 at 01:41 PM

Hey there,

Your issue is the contains key check you are doing. You check to see if "Name" is a key. This will never be true unless you sent "Name" in with that function. Change "Name" to Name and you will be fine.

 public void SetFloatParameter(string Name, float value)
      {
          if (floatUpdate.ContainsKey(Name))
              floatUpdate[Name] = value; // !!LINE #1
          else
              floatUpdate.Add(Name, value); // !!LINE #2
      }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Spawn Prefabs 1 Answer

Spawning a prefab at another object's location 3 Answers

How to instantiate a prefab with a script attached? 2 Answers

I cant delete multiple instantiated prefabs 0 Answers

Instantiating to gameobject.transform.position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges