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This question was closed Dec 16, 2014 at 12:14 PM by thef1chesser for the following reason:

The question is answered, right answer was accepted

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Question by thef1chesser · Dec 16, 2014 at 12:01 PM · c#nullreferenceexceptionnullif statement

Checking if an object is null, results in NRE

     void OnTriggerEnter(Collider col)
     {
         if (m.Target == null)
         {
             if (col.gameObject.tag == "Player")
             {
                 Debug.Log("found player");
                 m.Target = col.transform;
             }
         }
     }

So I have this code where I want to set a player as a target as long as there is no target. Target is a Transform.

The problem I have here is that it gives me NullReferenceExceptions on the check.

So what do you guys think as a possible solution. How to do this?

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Answer by gjf · Dec 16, 2014 at 12:04 PM

you need to be checking m for null too

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avatar image thef1chesser · Dec 16, 2014 at 12:13 PM 0
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well m was null indeed. I need to set m better in this case.

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