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Question by Aggressor · Dec 17, 2014 at 07:07 AM · physicsrigidbodygravitymodelmodel importing

Gravity Is Slow But Unit Scale Is 1.0

Greetings!

I have a unit of ~1 (I have it standing next to a new cube to verify t$$anonymous$$s).

Its scale is set to 1,1,1

However when I add a rigidbody and collider to it (and the cube beside it) the cube will fall at a nice speed, but the character will fall VERY slowly.

Gravity is set to the standard 9.81.

Can you t$$anonymous$$nk of a reason why t$$anonymous$$s character is falling very slow?

T$$anonymous$$s is an imported model but I don't see any other settings I can adjust in the inspector.

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Answer by Aggressor · Dec 20, 2014 at 12:11 AM

Dont put the rigidbody and animator on the same object. Put an empty parent object and put the rigid body on that. The model should be a c$$anonymous$$ld and not attached to a rigidbody.

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avatar image meat5000 ♦ · Feb 28, 2015 at 06:57 PM 1
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I believe this only happens with Root Motion enabled.

avatar image Vandell · Jul 05, 2015 at 03:39 AM 0
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@meat5000 maaaan, this is the only thing that saved me from incredibly large agony, 1000x thank you!

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