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Question by Lucifer95 · Dec 17, 2014 at 09:53 PM · clampfirstpersoncontroller

clamp firstperson android script in both xaxis

 i want to clamp x and y both by -60 to 60...an not getting done...script is for android and uses joystick(virtual)
 
 #pragma strict
 
 
 var rotateTouchPad : Joystick;                        // If unassigned, tilt is used
 
 var cameraPivot : Transform;                        // The transform used for camera rotation
                 // Limiter for ground speed while jumping
 var rotationSpeed : Vector2 = Vector2( 5, 10 );    // Camera rotation speed for each axis
 var tiltPositiveYAxis = 0.6;
 var tiltNegativeYAxis = 0.4;
 var tiltXAxisMinimum = 0.1;
 
 private var thisTransform : Transform;
 private var character : CharacterController;
 private var cameraVelocity : Vector3;
 
 
 function Start()
 {
     // Cache component lookup at startup instead of doing this every frame        
     thisTransform = GetComponent( Transform );
     character = GetComponent( CharacterController );    
 
     // Move the character to the correct start position in the level, if one exists
     
 }
 
 function OnEndGame()
 {
     // Disable joystick when the game ends    
 
     
     if ( rotateTouchPad )
         rotateTouchPad.Disable();    
 
     // Don't allow any more control changes when the game ends
     this.enabled = false;
 }
 
 function Update()
 {
     
     // Apply rotation from rotation joystick
     
         var camRotation = Vector2.zero;
         
         if ( rotateTouchPad )
             camRotation = rotateTouchPad.position;
         
         camRotation.x *= rotationSpeed.x;
         camRotation.y *= rotationSpeed.y;
         camRotation *= Time.deltaTime;
 
         // Rotate the character around world-y using x-axis of joystick
         thisTransform.Rotate( 0, camRotation.x, 0, Space.World );
         
         // Rotate only the camera with y-axis input
         cameraPivot.Rotate( -camRotation.y, 0, 0 );
     }
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