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5
Question by SwiftRocket · Dec 22, 2014 at 11:21 AM · editorarraysextension

EditorWindow. Display array dropdown

I'm trying to make my own editor window, and i want to be able to display an array. (like this) array boxes img

maybe some GUILayout or something???

 string[] strings;
 
 strings = EditorGUILayout.MagicalArrayInputFields(strings);

How to accomplish it? thanks in advance!

array.jpg (6.5 kB)
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Answer by AdamScura · Dec 22, 2014 at 12:56 PM

PropertyField will display arrays correctly. You have to set the parameter "showChildren" to true.

 public class MyEditorWindow : EditorWindow
 {
     [MenuItem("Window/My Editor Window")]
     public static void ShowWindow()
     {
         GetWindow<MyEditorWindow >();
     }
 
     public string[] Strings = { "Larry", "Curly", "Moe" };
     
     void OnGUI()
     {
         // "target" can be any class derrived from ScriptableObject 
         // (could be EditorWindow, MonoBehaviour, etc)
         ScriptableObject target = this;
         SerializedObject so = new SerializedObject(target);
         SerializedProperty stringsProperty = so.FindProperty("Strings");
 
         EditorGUILayout.PropertyField(stringsProperty, true); // True means show children
         so.ApplyModifiedProperties(); // Remember to apply modified properties
     }
 }


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avatar image lPVDl · Dec 11, 2017 at 03:49 PM 0
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Is there a way to display an object which is not declared inside and not derived from the ScriptableObject?

avatar image ThePilgrim lPVDl · Mar 13, 2019 at 03:22 PM 0
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Yes, you can declare an array within the EditorWindow class and create a serialized object for it just like you would create one for a serialized object.

 public class SceneSearchTool : EditorWindow {
 
     public string[] strings;
 
     private SerializedObject so;
     private SerializedProperty stringsProp;
 
     public void OnGUI()
     {
         EditorGUILayout.PropertyField(stringsProp, true);
         so.Apply$$anonymous$$odifiedProperties();
     }
 
     private void OnEnable()
     {
         so = new SerializedObject(this);
         stringsProp= so.FindProperty("strings");
     }
 }

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