• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Moohasha · Dec 23, 2014 at 02:34 AM · editorstate machine

Custom Editor Like the Animator?

I would like to make my own editor for a custom asset and I would really like something like the editor that Unity uses for Animators. Is there an Editor type built into Unity I can extend or use somehow to create nodes and transitions between them like in the Animator window?

If not, does anyone know if an extension that makes this easy to do so I don't have to write it all myself? ;)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by kent-simon · Nov 04, 2016 at 08:28 AM

@Moohasha, I am looking for the same type of thing, did you find something to start with?

-Kent

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by BMayne · Dec 23, 2014 at 02:52 AM

Hey There,

Unity has the EditorWindow class that you can make your custom windows with but it's just bare bones. It is completely possible to make your window that looks like the Animator but you have a LOT of coding ahead of you.

Tip: The nodes that you are seeing are (most likely) just GUILayout.Window() function.

The cool thing about Unity is that everything you see in the default editor you can make yourself (for the most part).

Regards,

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Moohasha · Dec 23, 2014 at 02:59 AM 0
Share

Thanks, but I'm well aware of how to create my own editor windows and how much work is involved. That's why I'm looking for a custom editor type that already looks and behaves like the Animator window so that I don't have to do all of that coding myself.

avatar image BMayne · Dec 23, 2014 at 03:04 AM 0
Share

What I was saying is that there is no class that you can extend to make it look like the Animator. The AnimatorEditor class is almost purely internal meaning you have no access to the classes (the nodes) or any of the logic that drives the whole window. There is good reason for this too. You will have to create your own.

You might be able to find some open source ones online but I have no idea where.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Read method from c#/js script and display in a textbox? 0 Answers

State Machine Behaviour public variable not assignable from editor? 2 Answers

Why my Roguelike 2D graphics are naughty in devices? 1 Answer

Left Click Up Event in Editor 4 Answers

Multiple Conditional Animations for Single State 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges