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Question by JuanseCoello · Dec 23, 2014 at 06:04 AM · collidersragdollchild object

How can I disable the collider collision of a ragdolls specific bones?

The question says everything. The problem is that I am creating a footIK but when I move the feet base to stretch the leg, it goes jumpy and crazy. I thought this could be solved with a script that prevents the collision of the bones. I tried with is kinematic, and so far it works, so I asume it may work.

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